Best workflow for processing 360 photos and video

Written by Editor

August 12, 2021

What’s the best post-processing workflow for 360 video? To answer this question we need to breakdown the processing steps, there is ingest, stitching and editing. Let’s take a look:

Ingest

For cameras like the Insta 360 Pro that put all images on one SD card, ingest is straightforward. Other solutions that have up to 10 cameras, and an SD card for each camera can be difficult to manage. The GoPro Omni had one of the best ingest software solutions to handle multiple cards. Each card had an ID and the ingest software would take the individual images and copy them to a directory structure that the Kolor software understood. Copying the files off the SD card into an ingest area, and then have the stitching software save into a Stitching folder is recommended and works well.

Stitching

There are a couple standard solutions for stitching, I’ve listed the ones I’ve used and the pros and cons below

SoftwareProsCons
Insta360 StitcherEasy to use GUI
Handles Insta360 Pro Stills, TimeFrames and Videos
Insta360 specific
HDR support is poor
Mistika VRCan support most cameras, including custom rigsComplicated
PTGuiPower and flexible
Supports HDR
Takes practice to get best stitch

Editing

Photoshop is the standard still image editor out there, but choice is important. Affinity Photo is a great alternative with a fixed price, non-subscription pricing. Open source software like GIMP and Krita are also good options . However, I haven’t found either solution to be optimal for handling 360 VR photos. My preferred tool is Blackmagic Fusion for both still and video. This node based tool let’s me jump between all stereo formats (over under, side by side, anaglyph etc.) easily outputting multiple formats and sizes. It also makes it easy to do basic tasks that every photo will need like nadir fixing. I’ve created a whole category on Fusion, and hopefully will have a masterclass soon.

You May Also Like…

VR Image File Formats

VR Image File Formats

Anyone working in VR and immersive media is going to encounter a number of different formats. Being able to recognize...

0 Comments